共收录 6 本图书
游戏编程类电子书精选,持续收录相关领域的经典、热门与新近出版作品。

CG教程-可编程实时图形权威指南
8.6

3D游戏引擎设计
[美] David H.Eberly

Physically Based Rendering, Second Edition
Matt Pharr, Greg Humphreys
9.7

我所理解的Cocos2d-x
秦春林
8.5

Programming an RTS Game with Direct3D
Carl Granberg

3D游戏引擎设计
David H. Eberly
9.5

Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner’
Christer Kaitila
8.4

Foundations of Game Engine Development, Volume 1
Eric Lengyel

C和C++游戏趣味编程(全彩印刷)

Direct3D ShaderX
Wolfgang F. Engel

计算机图形学编程(使用OpenGL和C++)(第2版)
[美] V.斯科特·戈登(V. Scott Gordon), [美] 约翰·克莱维吉(John Clevenger)

游戏脚本高级编程
瓦兰尼斯 (Alex Varanese)
7.9

Beginning HTML5 Games with createJS
Manderscheid, Brad

Unity API解析
陈泉宏

Physically Based Rendering
Matt Pharr, Greg Humphreys
9.7

DirectX游戏编程
周国庆, 陈洪, 冯人果

Unity 5.x 完全自学手册
商宇浩, 李一帆, 张吉祥
5

Real-Time Collision Detection
Christer Ericson
9.5

Game Programming Algorithms and Techniques
Sanjay Madhav
9.1

Introduction to 3D Game Programming with Direct X 9.0c
Frank Luna
9.5

Fundamentals of Computer Graphics, Fourth Edition
Steve Marschner, Peter Shirley
9.6

Character Animation With Direct3D
Granberg, Carl
8.7

Introduction To 3D Game Programming With Directx 9.0
Frank Luna
9.1

AI游戏引擎程序设计
施瓦布
7.4

3D游戏卷2:动画与高级实时渲染技术
Alan Watt, Fabio Policarpo

游戏中的数学与物理学(第2版)
[美]John Patrick Flynt, [美]Danny Kodicek
8.1

Real-Time Rendering, Third Edition
Tomas Akenine-Moller, Eric Haines, Naty Hoffman
9.7