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CG教程-可编程实时图形权威指南

CG教程-可编程实时图形权威指南

8.6

3D游戏引擎设计

3D游戏引擎设计

[美] David H.Eberly

Physically Based Rendering, Second Edition

Physically Based Rendering, Second Edition

Matt Pharr, Greg Humphreys

9.7

我所理解的Cocos2d-x

我所理解的Cocos2d-x

秦春林

8.5

Programming an RTS Game with Direct3D

Programming an RTS Game with Direct3D

Carl Granberg

3D游戏引擎设计

3D游戏引擎设计

David H. Eberly

9.5

Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner’

Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner’

Christer Kaitila

8.4

Foundations of Game Engine Development, Volume 1

Foundations of Game Engine Development, Volume 1

Eric Lengyel

C和C++游戏趣味编程(全彩印刷)

C和C++游戏趣味编程(全彩印刷)

Direct3D ShaderX

Direct3D ShaderX

Wolfgang F. Engel

计算机图形学编程(使用OpenGL和C++)(第2版)

计算机图形学编程(使用OpenGL和C++)(第2版)

[美] V.斯科特·戈登(V. Scott Gordon), [美] 约翰·克莱维吉(John Clevenger)

游戏脚本高级编程

游戏脚本高级编程

瓦兰尼斯 (Alex Varanese)

7.9

Beginning HTML5 Games with createJS

Beginning HTML5 Games with createJS

Manderscheid, Brad

Unity API解析

Unity API解析

陈泉宏

Physically Based Rendering

Physically Based Rendering

Matt Pharr, Greg Humphreys

9.7

DirectX游戏编程

DirectX游戏编程

周国庆, 陈洪, 冯人果

Unity 5.x 完全自学手册

Unity 5.x 完全自学手册

商宇浩, 李一帆, 张吉祥

5

Real-Time Collision Detection

Real-Time Collision Detection

Christer Ericson

9.5

Game Programming Algorithms and Techniques

Game Programming Algorithms and Techniques

Sanjay Madhav

9.1

Introduction to 3D Game Programming with Direct X 9.0c

Introduction to 3D Game Programming with Direct X 9.0c

Frank Luna

9.5

Fundamentals of Computer Graphics, Fourth Edition

Fundamentals of Computer Graphics, Fourth Edition

Steve Marschner, Peter Shirley

9.6

Character Animation With Direct3D

Character Animation With Direct3D

Granberg, Carl

8.7

Introduction To 3D Game Programming With Directx 9.0

Introduction To 3D Game Programming With Directx 9.0

Frank Luna

9.1

AI游戏引擎程序设计

AI游戏引擎程序设计

施瓦布

7.4

3D游戏卷2:动画与高级实时渲染技术

3D游戏卷2:动画与高级实时渲染技术

Alan Watt, Fabio Policarpo

游戏中的数学与物理学(第2版)

游戏中的数学与物理学(第2版)

[美]John Patrick Flynt, [美]Danny Kodicek

8.1

Real-Time Rendering, Third Edition

Real-Time Rendering, Third Edition

Tomas Akenine-Moller, Eric Haines, Naty Hoffman

9.7

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