Physically Based Rendering, Second Edition

Matt Pharr, Greg Humphreys

出版时间

2010-07-12

ISBN

9780123750792

评分

★★★★★
书籍介绍
这不是一本教你快速做出漂亮画面的工具书,而是一条通往渲染器内部机理的必经之路。它把光线追踪、渲染方程、蒙特卡洛积分、概率采样这些看似零散的概念串成一条严密的逻辑链,告诉你现代渲染器究竟在做什么、为什么这么做。书后附带的代码是理解理论的试金石,但不少读者在照抄时屡屡踩坑,反而加深了对算法的理解。它适合愿意啃数学、想搞清'为什么'而非'怎么用'的图形学学习者:如果你追求的是开箱即用的技巧,这里会让人感到吃力;但如果你渴望建立对物理渲染的完整认知框架,它几乎是绕不开的一本。
精彩摘录
  • "Physically based approaches to rendering started to be seriously considered by graphics researchers in the 1980s. Whitted’s paper (1980) introduced the idea of using ray tracing for global lighting effects, opening the door to accurately simulating the distribution of light in scenes. The rendered i"
  • "……modern rendering has grown to include ideas from a broad range of disciplines, including physics and astrophysics, astronomy, biology psychology and the study of perception, and pure and applied mathematics. The interdisciplinary nature of rendering is one of the reasons that it is such a fascinat"
用户评论
渲染界圣经
确实是好书。国外的书看着就是比翻译了的容易懂。写的很全面。还没看完
认真修完
好书有木有!!!
涵盖了renderer的方方面面,看完以后才明白,原来渲染器主要是关于概率采样,了解傅里叶变换会看起来比较舒服
包罗万象而深入浅出,渲染必读
标记一个bible给自己助力
断断续续读了很久,其实对游戏行业非GI相关功能开发的人来说多多少少有点屠龙,但是看过就知道这是个增强内力的必经之路
离线渲染入门圣经
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