"Physically based approaches to rendering started to be seriously considered by graphics researchers in the 1980s. Whitted’s paper (1980) introduced the idea of using ray tracing for global lighting effects, opening the door to accurately simulating the distribution of light in scenes. The rendered i"
"……modern rendering has grown to include ideas from a broad range of disciplines, including physics and astrophysics, astronomy, biology psychology and the study of perception, and pure and applied mathematics. The interdisciplinary nature of rendering is one of the reasons that it is such a fascinat"
用户评论
没啥说的,给六星。博大精深,深入浅出,不像《advanced global illumination》那么偏理论,但该点到的都点到了,比较符合工程师们的口味。不过我个人觉得实现细节说得有点啰嗦。
貌似第二版加了一些比较重要的东西,比如Metropolis Light Transport,Subsurface scattering,球谐光照等等,能读最新版的同学们不要错过哦~