共收录 1 本图书
Graphics类电子书精选,持续收录相关领域的经典、热门与新近出版作品。

非均匀有理B样条
Les Piegl, Wayne Tiller
8.3

3D游戏引擎设计
[美] David H.Eberly

Supercharged JavaScript Graphics
Raffaele Cecco

Foundations of 3D Computer Graphics
Steven J. Gortler

Physically Based Rendering, Second Edition
Matt Pharr, Greg Humphreys
9.7

3D游戏引擎设计
David H. Eberly
9.5

Curves and Surfaces for Computer Graphics
Salomon, David

Direct3D ShaderX
Wolfgang F. Engel

Polygon Mesh Processing
Mario Botsch, Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno Levy
9.5

The Grammar of Graphics
Leland Wilkinson
9.4

Physically Based Rendering
Matt Pharr, Greg Humphreys
9.7

Real-Time Collision Detection
Christer Ericson
9.5

Fluid Simulation for Computer Graphics
Robert Bridson
9.4

Introduction to 3D Game Programming with Direct X 9.0c
Frank Luna
9.5

Fundamentals of Computer Graphics, Fourth Edition
Steve Marschner, Peter Shirley
9.6

计算机图形学几何工具算法详解
史奈德
8.6

计算机图形学原理及实践:C语言描述(原书第2版) (平装)
福利
8

Real-Time Rendering, Third Edition
Tomas Akenine-Moller, Eric Haines, Naty Hoffman
9.7