3D Game Engine Design, Second Edition - David H. Eberly

3D Game Engine Design, Second Edition

David H. Eberly

出版时间

2006-11-17

ISBN

9780122290633

评分

★★★★★

标签

计算机

书籍介绍

A major revision of the international bestseller on game programming! Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. 3D Game Engine Design, Second Edition shows step-by-step how to make a shader-based graphics engine and how to tame the new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics - all challenging subjects for developers.

用户评论
着重读最重要的第3第4章:scene graph,其它的技术到现在仍然落伍了
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