3D Game Engine Design - David H. Eberly

3D Game Engine Design

David H. Eberly

出版时间

2000-09-01

ISBN

9781558605930

评分

★★★★★
书籍介绍
Now considered an essential reference in the game industry, 3D Game Engine Design is the first book to go beyond basic descriptions of algorithms and accurately demonstrate the complex engineering process required to design and build a real-time graphics engine to support physical realism. Faster algorithms will always win out over faster processors and assembly-language optimization techniques. Implementing those algorithms, however, can be a challenge for even experienced programmers. This book provides rigorous explanations and derivations of all the essential concepts and techniques. Ideas are revealed step by step with numerous code examples and illustrations. Source code implementations are included on the companion CD-ROM to help you understand the full progression from idea, to algorithm, to working code. Since algorithms are not used in isolation, the source code for a complete engine is provided to bring crucial context to the implementations. This book and CD-ROM offer the most comprehensive professional reference available for the development of 3D game engines. *Designed for professionals working in game development, simulation, scientific visualization, or virtual worlds. *Written by a respected game engineer and designer of a leading commercial game engine. *Thoroughly describes the algorithmsfully implemented in working codethat are the key to writing the fastest, most efficient code possible. *Provides source code for Windows 95/98/NT/2000, Linux/Unix, and Macintosh platforms.
用户评论
写挺好的,就是旧了点,第二版应该比较好。
工具书,偏理论,WildMagic的代码原理,实际中可以当工具书用。很多东西只有在写编辑器的时候才会用到,实际绘制引擎是用不到的。
认真研读ing。。很严谨专业,相关书籍能够达到这种高度的很难找到第二本了把。。。不过也许是因为教学的原因,wildmagic的一部分设计还是值得考量。。。。
最早看的电子版,对入门实在太适合了,主要看框架,很多细节技术已经落伍了
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