游戏人工智能编程案例精粹

Mat Buckland

出版时间

2012-09-01

ISBN

9787115291134

评分

★★★★★
书籍介绍
这本书最打动人的地方,在于它把游戏AI拆成一个个可复用的工程模块,而非堆砌理论。读者反复提及的Boids群集运动、状态机、 Steering行为、A*路径规划,都是开发中能直接
精彩摘录
  • "Dijkstra’s algorithm builds a shortest path tree one edge at a time by first adding the source node to the SPT and then by adding the edge that gives the shortest path from the source to a node not already on the SPT. This process results in an SPT containing the shortest path from every node in the"
  • "Dijkstra’s algorithm searches by minimizing the cost of the path so far. It can be improved significantly by taking into account, when putting nodes on the frontier, anestimateof the cost to the target from each node under consideration. This estimate is usually referred to as aheuristic, and the na"
用户评论
游戏AI入门书,讲的都是最基础的知识,但都是正经的,经典的思路。
游戏AI的基本思路都讲解了,除了行为树没提到。
不可多得的好书,需要读者有些 C++ 功底。
简直是车祸级别的翻译,可能都压根没人审校过。错别字、扭曲的语意、糟糕的排版…… 如果有人给这书打高星,只能说明要么没看过、要么没看懂
准备当游戏开发了,开始入门!
翻译垃圾
翻译扣一星
经典优质内容+烂翻译
很干货
求书
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