关键设计报告

[美] 比尔·莫格里奇

出版时间

2011-05-31

ISBN

9787508626864

评分

★★★★★

标签

设计

书籍介绍

《关键设计报告:改变过去影响未来的交互设计法则》讲述了交互设计所有最基本的东西:交互设计的发展历史和由来,交互设计领域里的关键人物,交互设计的基本原则和方法和交互设计的著名案例。尤其有价值的是在第十章里面介绍了IDEO 的创新方法卡片和IDEO做交互设计的过程。

数码技术与网络应用家喻户晓,无所不在。《关键设计报告:改变过去影响未来的交互设计法则》从我们朝夕相伴、不足为奇的设计,到尚未体验并涉足的设计,从鼠标操作模式的设计,到台式电脑界面的设计、笔记本电脑的诞生、掌上电脑的成功问世、平板电脑的笔与纸、数码相机的互动模式、进入电玩游戏的角色扮演、i-mode吸引日本1/4的人注册手机、Google如何占领了网上搜索引擎、iPod横扫全球的设计秘密……可谓一部尚未完成的交互设计史。

书中收录了那些影响人类近四十年生活的42位交互设计师的精彩访谈,他们在这个领域的工作改变了人们工作和娱乐的方式,收录了交互设计史上的经典案例:笔记本电脑的发明、鼠标操作模式改进、掌上电脑的成功问世、amazon界面对网络购物的冲击、i-mode攻下日本手机市场、Google界面的如何占领了网络世界、iPod横扫全球的设计秘密……把对用户的关注,创新设计以及出色的领导能力和产品的成功建立了因果联系。

AI导读
核心看点
  • 收录42位交互设计先驱访谈,梳理行业发展脉络。
  • 详解鼠标、笔记本、iPod等经典产品的诞生与设计秘密。
  • 第十章独家揭秘IDEO创新方法卡片及交互设计流程。
适合谁读
  • 交互设计、UI设计及用户体验领域的从业者与学习者。
  • 对科技产品发展史、设计思维及创新方法感兴趣的读者。
  • 希望了解设计背后心理学原理及人机交互演变的研究者。
读前提醒
  • 中文版翻译质量争议较大,建议配合英文原版对照阅读。
  • 内容偏重历史回顾与思想溯源,非具体实操技巧手册。
  • 建议重点阅读第十章IDEO方法论及经典案例章节。
读者共识
  • 被誉为交互设计领域的本源著作,具有极高的史料价值。
  • 翻译生硬晦涩是最大槽点,严重影响阅读体验与理解。
  • 虽无具体技巧,但能拓宽视野,建立对交互设计的宏观认知。

本导读基于书籍简介、目录、原文摘录、短评和书评生成,不等同于全文精读。

精彩摘录
  • "1. Motivation—errors or ideas Design ought to start from understanding the problems that people are having, and also from ideals. A lot of people are motivated by problems that they see, breakdowns of one sort or another, errors that they observe. Another place that design starts is with ideas. Thes"
  • "Ecology: The interdependence of living things, for sustainable design Anthropology: The human condition, for global design Sociology: The way people relate to one another, for the design of connected systems psychology:The way the mind works, for the design of human-computer interactions physiology:"
  • "This hierarchy shows the increasing complexity of the relevant constraints, if you consider each type of design problem from the point of view of the user.The hierarchy is based on the type of human factors that is relevant to the design context in each level of complexity, starting with the simples"
  • "A Hierarchy of Complexity When I graduated from college as an industrial designer in 1965, I expected to spend my life designing mass-produced objects to be manufactured in metals and plastics.Thinking about what people want from an object was a predominant consideration for the design, but there wa"
  • "Anthropometrics—the sizes of people For the design of physical objects The constraints are complex enough to demand the core skills of design, but the problems are well understood and have been evolving slowly since industrial design emerged as a new discipline in response to the Industrial Revoluti"
  • "Physiology—the way the body works For the design of physical man-machine systems The next level of complexity comes when you need to consider actions as well as objects. If the design context includes what the person is doing as well as the things that they are using, the constraints need to include"
  • "Cognitive psychology—the way the mind works For the design of human-computer interactions Enter the chip! Electronics started with computers, gradually invaded everyday things and places, and are now almost everywhere.This is where we pick up on my stories of designing the laptop and the digital wat"
  • "Sociology—the way people relate to each other For the design of connected systems Connecting everything together caused the next leap in complexity, when the Internet made connectivity a part of many design problems and solutions. Communications technologies like telephones and broadcast media have "
作者简介
比尔·莫格里奇(Bill Moggridge),工业设计师,全球最成功的设计公司之一IDEO公司的创办人。他曾应聘为伦敦皇家艺术学院交互设计课程客座教授、在伦敦商业学院授课,也是意大利艾维里(Ivrea)互动设计中心程序委员会的会员之一,目前担任史丹福大学设计衍生课程(the Joint Program in Design)的咨询助教(Consulting Associate Professor)。现任美国国家设计博物馆馆长。
目录
导读 何谓互动设计?Gillian Crampton Smith IVREA互动设计中心
自序
前言
第一章 鼠标与计算机
受访者:道格·安杰巴特、史都·卡得、提姆·摩特、赖利·泰斯勒

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用户评论
在用事实说话;即便是中文版已经看着很感动了,待啃原版。
介绍了很多电子产品的设计历程,有一定的参考价值
IDEO 整理的 交互设计编年史
没想到我们图书馆有这本书,交互设计发展史,每个产品背后都有它的故事。
老爷子走好。当初查学校,写论文的时候这是枕边书。
不错,跳着看完
交互设计史,料还蛮足的;译文读起来味同嚼蜡,回顾起来似乎设计书普遍写得挺没意思的?感觉不止是翻译问题,读不出个思路和结构;不仅每章都要受一遍黑白格子的视觉轰炸,每一页的边框也都是黑白格子,视觉感受十分魔幻,作为一本设计书的设计,倒是蛮讽刺的
交互设计概论必看~
干货很多 ,值得再读
我天这个翻译得有点枯燥啊
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