关键设计报告

[美] 比尔·莫格里奇

出版时间

2011-05-31

ISBN

9787508626864

评分

★★★★★

标签

设计

书籍介绍
这不是一本教你画界面的工具书,而是一部由42位交互设计师口述完成的'设计编年史'。作者比尔·莫格里奇以采访者的身份,让鼠标、笔记本、掌上电脑、iPod、搜索引擎背后的创造者自己讲述:他们如何从用户真实的困境与理想出发,又如何用'隐喻'把冰冷的机器翻译成'桌面'、'云朵'这样人人秒懂的意象。书中独特的'复杂度层级'尤为耐人寻味——从人体尺寸、身体机能,一路攀升到心理、社会乃至生态,揭示出交互设计真正的难点从不在于技术,而在于理解人。它适合所有对'为什么产品长成今天这样'感到好奇的人:一位工程师因'半透明菜单引来哄笑'的尴尬,恰是全书最好的注脚。
作者简介
比尔·莫格里奇(Bill Moggridge),工业设计师,全球最成功的设计公司之一IDEO公司的创办人。他曾应聘为伦敦皇家艺术学院交互设计课程客座教授、在伦敦商业学院授课,也是意大利艾维里(Ivrea)互动设计中心程序委员会的会员之一,目前担任史丹福大学设计衍生课程(the Joint Program in Design)的咨询助教(Consulting Associate Professor)。现任美国国家设计博物馆馆长。
AI导读
核心看点
  • 收录42位交互设计先驱访谈,梳理行业发展脉络。
  • 详解鼠标、笔记本、iPod等经典产品的诞生与设计秘密。
  • 第十章独家揭秘IDEO创新方法卡片及交互设计流程。
读者共识
  • 被誉为交互设计领域的本源著作,具有极高的史料价值。
  • 翻译生硬晦涩是最大槽点,严重影响阅读体验与理解。
  • 虽无具体技巧,但能拓宽视野,建立对交互设计的宏观认知。
精彩摘录
  • "1. Motivation—errors or ideas Design ought to start from understanding the problems that people are having, and also from ideals. A lot of people are motivated by problems that they see, breakdowns of one sort or another, errors that they observe. Another place that design starts is with ideas. Thes"
  • "Ecology: The interdependence of living things, for sustainable design Anthropology: The human condition, for global design Sociology: The way people relate to one another, for the design of connected systems psychology:The way the mind works, for the design of human-computer interactions physiology:"
  • "This hierarchy shows the increasing complexity of the relevant constraints, if you consider each type of design problem from the point of view of the user.The hierarchy is based on the type of human factors that is relevant to the design context in each level of complexity, starting with the simples"
  • "A Hierarchy of Complexity When I graduated from college as an industrial designer in 1965, I expected to spend my life designing mass-produced objects to be manufactured in metals and plastics.Thinking about what people want from an object was a predominant consideration for the design, but there wa"
  • "Anthropometrics—the sizes of people For the design of physical objects The constraints are complex enough to demand the core skills of design, but the problems are well understood and have been evolving slowly since industrial design emerged as a new discipline in response to the Industrial Revoluti"
  • "Physiology—the way the body works For the design of physical man-machine systems The next level of complexity comes when you need to consider actions as well as objects. If the design context includes what the person is doing as well as the things that they are using, the constraints need to include"
  • "Cognitive psychology—the way the mind works For the design of human-computer interactions Enter the chip! Electronics started with computers, gradually invaded everyday things and places, and are now almost everywhere.This is where we pick up on my stories of designing the laptop and the digital wat"
  • "Sociology—the way people relate to each other For the design of connected systems Connecting everything together caused the next leap in complexity, when the Internet made connectivity a part of many design problems and solutions. Communications technologies like telephones and broadcast media have "
目录
导读 何谓互动设计?Gillian Crampton Smith IVREA互动设计中心
自序
前言
第一章 鼠标与计算机
受访者:道格·安杰巴特、史都·卡得、提姆·摩特、赖利·泰斯勒

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用户评论
在用事实说话;即便是中文版已经看着很感动了,待啃原版。
介绍了很多电子产品的设计历程,有一定的参考价值
IDEO 整理的 交互设计编年史
没想到我们图书馆有这本书,交互设计发展史,每个产品背后都有它的故事。
老爷子走好。当初查学校,写论文的时候这是枕边书。
不错,跳着看完
交互设计史,料还蛮足的;译文读起来味同嚼蜡,回顾起来似乎设计书普遍写得挺没意思的?感觉不止是翻译问题,读不出个思路和结构;不仅每章都要受一遍黑白格子的视觉轰炸,每一页的边框也都是黑白格子,视觉感受十分魔幻,作为一本设计书的设计,倒是蛮讽刺的
交互设计概论必看~
干货很多 ,值得再读
我天这个翻译得有点枯燥啊
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