动画机器

[加] 托马斯·拉马尔(Thomas Lamarre)

出版时间

2022-12-01

ISBN

9787313257949

评分

★★★★★
书籍介绍

通过对一些重要的日本动画作品、工作室、动画师和动画理论的细致分析,本书定义了日本动画的视觉特征以及那些特定的、“动画性”效果的具体意义。不同于从文化内涵、创作理念、叙事目的、内容主旨进入文本的研究,作者从技术的角度出发,将动画作为一种独特的运动影像来考察,通过其生产方式和技术、创作者之间的互动,揭示出动画本身是如何“处理”技术问题的,或者说,人们是如何运用动画的思维方式来思考技术问题的。为了阐明这一理论的实际意义,作者在书中详尽地考察了一系列重要的动画作品,包括宫崎骏的《天空之城》、庵野秀明的《蓝宝石之谜》和改编自 CLAMP 漫画原作的《人形电脑天使心》,清晣地脉络层层递进,用独特的方式重新讲述了日本动画的战后发展历程。本书引用德勒兹、伽达利、海德格尔、西蒙顿等人的技术理论,适当借鉴电影理论、精神分析和女性主义学说,并对日本学者的相关理论有所批评。在技术哲学和思想史的交集中,作者以前所未有的深度探索了日本动画内在的物质材料属性,为批判地考察日本动画及相关媒介提供了理论基础。

Thomas Lamarre is a scholar of media, cinema and animation, intellectual history and material culture at the University of Chicago, with projects ranging from the communication networks of 9th century Japan (Uncovering Heian Japan: An Archaeology of Sensation and Inscription, 2000), to silent cinema and the global imaginary (Shadows on the Screen: Tanizaki Jun’ichirō on Cinema ...

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作者简介
Thomas Lamarre is a scholar of media, cinema and animation, intellectual history and material culture at the University of Chicago, with projects ranging from the communication networks of 9th century Japan (Uncovering Heian Japan: An Archaeology of Sensation and Inscription, 2000), to silent cinema and the global imaginary (Shadows on the Screen: Tanizaki Jun’ichirō on Cinema and Oriental Aesthetics, 2005), animation technologies (The Anime Machine: A Media Theory of Animation, 2009) and on television infrastructures and media ecology (The Anime Ecology: A Genealogy of Television, Animation, and Game Media, 2018). Current projects include research on animation that addresses the use of animals in the formation of media networks associated with colonialism and extraterritorial empire, and the consequent politics of animism and speciesism. His work as a translator includes major works from Japanese and French: Kawamata Chiaki’s novel Death Sentences(University of Minnesota, 2012); Muriel Combes’s Gilbert Simondon and the Philosophy of the Transindividual (MIT, 2012); and David Lapoujade’s William James: Pragmatism and Empiricsm (Duke University Press, 2019). He has also edited volumes on cinema and animation, on the impact of modernity in East Asia, on pre-emptive war, and formerly, as Associate Editor of Mechademia: An Annual Forum for Anime, Manga, and the Fan Arts, a number of volumes on manga, anime, and fan cultures. He is co-editor with Takayuki Tatsumi of a book series with the University of Minnesota Press entitled “Parallel Futures,” which centers on Japanese speculative fiction. Current editorial work includes a co-edited volume on Chinese animation with Daisy Yan Du and a co-edited volume on Digital Animalities with Jody Berland. He previously taught in East Asian Studies and Communications Studies at McGill University. As James McGill Professor Emeritus of Japanese Media Studies at McGill University, he continues to work with the Moving Image Research Laboratory, funded by the Canadian Foundation for Innovation, and partnered by local research initiatives such as Immediations, Hexagram, and Artemis.
用户评论
动画性,去层级性,非单点透视性 非超笛卡尔的,非技术封闭的,非弹道学知觉的
中译本来了! 翻译靠谱,教学必备
吭哧吭哧啃了半个月
最近看了sinophone的一些研究,作为一个文化决定论者对拉马尔的技术决定论不太能理解,一直在强调不要在意日本性,但是中途还是无法回避它。
补标,地铁读物
引用太多,序言总结了他自己的研究路径,但在论述里却很难辨认出作者本人的思想。后面的用精神分析-女性主义对叙事内容和主体的讨论也拉拉杂杂的。不好读应该不是我的问题吧。主要收获是捕捉了“间隙”的另一层面,之前是帧和帧之间。现在有人觉得重要的是图层与图层之间。书里主要讨论的是“日式动画”最开始用于拓展画面纵深性(几何透视的需求)而发展出来的“动画摄影台”,由动画摄影台的图层性得和电影相对的“动画性”。但是在这种动画性之外,动画最原始的形式还可以退到“费那奇镜”。即在一段时间内,一个形象依次排开的“剖面”。加上自己的理解,其实是每一帧的各个形象之间与下一帧的间隙。
动画不仅是“动态的画”更是“画的运动”,这本书无疑让我获得了新的观看动画的视力,并且对接了很多十分当代的理论——大概也就是精神分析与德勒兹&加塔利,对于御宅族谱系与社会史的清理也终于让我找到了理解anime的门径。虽然时效性稍嫌欠缺(截止本世纪前十年),案例选择与论证之间的合法性也尚待讨论,但拉马尔的问题意识一直十分凸显,经由“技术化的思考”对“技术决定论”和“日本民族论”的反拨于我已十分受用。不过尽管拉马尔时常回归自己的论调,理论之间的焊接点还是很难藏住,在精神分析中逗留太久,最后有关德勒兹地阐发过于抽象,在读完德勒兹的两本“电影”之前,肯定是吃不消了。
理论性很强,我搜人形电脑天使心搜出来的……翻一翻扩展一下知识面。看起来色气的动画原来水这么深啊啊啊!
就凭老马头很想让我去跟他做学问,我无理由五星!!!
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