Pro OGRE 3D Programming - Gregory Junker

Pro OGRE 3D Programming

Gregory Junker

出版社

Apress

出版时间

2006-09-25

ISBN

9781590597101

评分

★★★★★
书籍介绍
Pro OGRE 3D Programming is your detailed guide to utilizing the OGRE 3D engine, one of the best-in-breed 3D rendering libraries available. You'll learn what OGRE is, and more importantly, what it is not. OGRE gives you an object-oriented interface to render 3D scenes independent of the implementation, such as Direct3D or OpenGL. OGRE is available on Windows, Mac OS X, and Linux. It can be utilized to create a variety of 3D-based applications and is commonly used in game creation. This book covers OGRE from obtaining the source to polishing the final product. If you are an aspiring game programmer with beginner/intermediate-level knowledge of game design practices and intermediate-level knowledge of the C++ language, this is the book for you. Familiarity with open source project management tools such as CVS and Subversion will also help you to digest the material. Included with the book is a ready-to-use Utility Toolkit class library useful for jumpstarting OGRE-based programs. You'll also find discussion of OGRE's capabilities from the perspective of a content creator, not just a programmer. The content of this book was reviewed prior to publication by Steve Streeting, founder and lead developer of the OGRE 3D project.
用户评论
期待《OGRE源码剖析》
还可以
深入浅出,挺好的
对OGRE的介绍还算全面,但是我感觉远远达不到pro的级别。
还不如自己看社区的Tutorial...
OGRE 入门书籍啊。。。
这书没什么意思,讲了引擎原理?没有,讲了具体怎么用OGRE?没有,想用OGRE去用beginner's guide ,想搞游戏引擎 3d game engine architecture.这会书晦涩难懂,并且用的是Ogre,1.2.5版本早就过时了,写得不好,不推荐看
[略读] 游戏/实时图形渲染引擎框架,自顶向下的设计方法,重视全局结构和工程组织。本书即不深入图形技术,也不深入 OGRE 内部实现,而是从全局设计的角度阐述 OGRE。书较薄,有效页数 250。读后可对游戏图形引擎设计加深理解。
当时看这本书为了赶进度 没有细看 现在再认真看一遍。
收藏