Designing Interfaces - Jenifer Tidwell

Designing Interfaces

Jenifer Tidwell

出版时间

2005-11-28

ISBN

9780596008031

评分

★★★★★
书籍介绍
Designing a good interface isn't easy. Users demand software that is well-behaved, good-looking, and easy to use. Your clients or managers demand originality and a short time to market. Your UI technology -- Web applications, desktop software, even mobile devices - may give you the tools you need, but little guidance on how to use them well. UI designers over the years have refined the art of interface design, evolving many best practices and reusable ideas. If you learn these, and understand why the best user interfaces work so well, you too can design engaging and usable interfaces with less guesswork and more confidence. "Designing Interfaces" captures those best practices as design patterns - solutions to common design problems, tailored to the situation at hand. Each pattern contains practical advice that you can put to use immediately, plus a variety of examples illustrated in full color. You'll get recommendations, design alternatives, and warnings on when not to use them. Each chapter's introduction describes key design concepts that are often misunderstood, such as affordances, visual hierarchy, navigational distance, and the use of color. These give you a deeper understanding of why the patterns work, and how to apply them with more insight. A book can't design an interface for you - no foolproof design process is given here - but "Designing Interfaces" does give you concrete ideas that you can mix and recombine as you see fit. Experienced designers can use it as a sourcebook of ideas. Novice designers will find a roadmap to the world of interface and interaction design, with enough guidance to start using these patterns immediately.
AI导读
核心看点
  • 提炼交互设计最佳实践,提供可复用的设计模式。
  • 强调以用户为中心,通过移情理解用户真实需求。
  • 系统梳理常见界面问题解决方案,减少设计猜测。
适合谁读
  • 交互设计师、UI设计师及前端开发人员。
  • 希望系统化学习界面设计理论的初学者。
  • 需要快速查阅设计模式的从业者,作为工具书。
读前提醒
  • 本书侧重PC端设计,移动端内容较少,需留意。
  • 部分译文略显生硬,建议结合原版或案例理解。
  • 适合作为案头工具书查阅,非从头到尾的读物。
读者共识
  • 被誉为交互设计领域的经典工具书,常备案头。
  • 内容系统全面,将直觉经验理性化、模式化。
  • 部分观点随技术发展略显陈旧,但核心理念仍有效。

本导读基于书籍简介、目录、原文摘录、短评和书评生成,不等同于全文精读。

精彩摘录
  • "设计师与市场人员的区别在于,作为一名设计师,你试图了解软件的使用者,而一名市场专家希望尽可能了解软件的购买者。"
  • "像 Youtube 和 Flickr 那样的公共服务有时候会把整个首页都设计成浏览界面。这样的网站常常会面临一种有趣的选择:当一个自己有内容的登录用户来到首页的时候,她应该看到她自己的内容还是其他人能看到的特色内容?或者两者俱备?"
  • "当一些工具能很好地支持创造性的活动时,这些创造性的活动可能会引发用户的“心流”(flow)状态。这是一种全神贯注、全心投入的状态,在这个过程中,人们会忽视时间的流逝,忽略其他的干扰,从而让人持续工作好几个小时 —— 这个过程的乐趣本身就是它的汇报。艺术家、运动员、程序员都对这种状态深有体会。"
  • "界面设计真正的艺术在于:解决正确的问题。"
  • "因为好的界面设计并非始于图片,而是始于对人的理解:人们喜欢什么,为什么会使用某种特定的软件,他们可能会怎样与之交互。对使用的人了解得越多,你就越能对他们移情,也越能进行有效的设计。毕竟,软件对于使用它们的人来说,只是达到目的的一种手段,你越能帮助他们达到那些目的,他们就越高兴。"
  • "safe exlporation:When you design almost any kind of software interface, make many avenues of exploration available for users to experiment with, without costing the user anything. People are willing to accept “good enough” instead of “best” if learning all the alternatives might cost time or effort."
  • "change in midstream:This means designers should provide opportunities for people to do that. Make choices available. Don’t lock users into a choice-poor environment with no connections to other pages or functionality unless there’s a good reason to do so. You can also make it easy for someone to sta"
  • "She defines three types of structures based on the user’s primary goal: information, process, and creation.*"
用户评论
designy book with ample delicate examples. systematically covered every issue.
的确是本词典...
将直觉理性化的过程
非常周到详细的入门教科书~
课本之一,很赞的说。深入浅出的一本书,读着也很有趣味。
通俗易懂的诠释了交互行为,
实用的工具书
手边必备工具书
很喜欢书中对UI系统的分类,尽管很老但是能从发展的角度理解UI。
非常棒的入门书籍。
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