3D Engine Design for Virtual Globes - Patrick Cozzi

3D Engine Design for Virtual Globes

Patrick Cozzi

出版时间

2011-06-21

ISBN

9781568817118

评分

★★★★★
书籍介绍

Supported with code examples and the authors' real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics. Topics covered include: Rendering globes, planet-sized terrain, and vector data Multithread resource management Out-of-core algorithms Shader-based renderer design

用户评论
很不错,特别推荐:1、地球坐标系定义;2、解决由于z-buffer精度引起的z-fighting问题;3、地球坐标系下浮点数精度问题引起的抖动;4、多线程下的OpenGL并行绘制解决方案;这些都是在实现大尺度系统下很实在的问题,都有讲到,非常推荐。
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