Actionable Gamification - Yu-kai Chou, 周郁凯

Actionable Gamification

Yu-kai Chou, 周郁凯

出版时间

2015-05-13

ISBN

9781511744041

评分

★★★★★
书籍介绍
The new era of Gamification and Human-Focused Design optimizes for motivation and engagement over traditional Function-Focused Design. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment. Gamification Pioneer Yu-kai Chou takes reader on a journey to learn his twelve years of obsessive research in creating the Octalysis Framework, and how to apply the framework to create engaging and successful experiences in their product, workplace, marketing, and personal lives. "Yu-kai is at the cutting edge of the field of behavior design." -Nir Eyal, Best Selling Author of Hooked: How to Design Habit-Forming Products "Yu-kai's Octalysis framework brilliantly explains the intricate relationships between human behaviors and their inner drives. Accompanied by numerous application examples, Octalysis is the turnkey for gamification in any product and service design." -Dr. Jianming Dong, Chief User Experience Architect, Huawei Yu-Kai is the real deal. His experience, expertise and passion make this a must read for those looking to grasp the possibilities available through applied gamification. --Jeff Gates, former counsel to U.S. Senate Committee on Finance and author of The Ownership Solution, Democracy at Risk, Guilt By Association. Yu-kai's Insights were instrumental in helping Lucky Diem supercharge our client La Quinta's bookings per user by 206% and incremental revenue per user by $157 (132% Lift) against the control group. Being able to achieve a viral coefficient of 530%, I would recommend any business to work with Yu-kai and learn his Octalysis Framework. --Andrew Landis, Founder & CEO of Lucky Diem Yu-kai's reputation precedes him in the field of gamification. His Octalysis framework is both elegantly simple and intricately complex. His book is not only extrinsically rewarding to read, but intrinsically motivating to apply; it s wickedly effective, and yet divinely true. Octalysis brilliantly unified all these seemingly conflicting aspects of gamification into a single cohesive framework with a hidden twist in the middle of it it s sensational. --Michael Wu, Chief Scientist of Lithium
AI导读
核心看点
  • 提出Octalysis框架,解析八大核心驱动力
  • 区分功能设计与以人为本的动机设计
  • 提供产品、职场及生活的游戏化实战策略
适合谁读
  • 产品经理、交互设计师及用户体验专家
  • 市场营销人员、企业管理者及HR
  • 希望提升自我驱动力与个人成长者
读前提醒
  • 篇幅较长,建议结合案例快速阅读
  • 术语较多,需耐心理解白帽黑帽概念
  • 重在掌握设计精神,勿机械复制外壳
读者共识
  • 游戏化领域必读经典,理论体系扎实
  • 实操性强,能有效提升用户参与度
  • 部分观点可概括,但深度解析有价值

本导读基于书籍简介、目录、原文摘录、短评和书评生成,不等同于全文精读。

精彩摘录
  • "出色的社交媒体活动致力于为受众创造价值,持续分享有料、有趣的信息,发出自己的声音,真诚地与每个潜在用户交流互动……本质上,社交媒体之美在于如何设计和实施运营活动,而非使用工具的形式。真正能体现平台独特潜力的是运营者和社群之间认真的对话。 只有原则和行动一致,帮助一个品牌受欢迎才是社交媒体专家应该做的事情。 在游戏世界,这就是所谓的“打怪升级”,是孩子大人都觉得有趣和上瘾的地方。 当游戏化像社交媒体一样成为流行语时,就会吸引很多把它看作进入新兴行业机会的人。我始终坚持认为,想哟啊获得最好的理解和体验,就必须亲自沉浸进去。"
  • "如果不理解特洛伊木马的设计意图,只复制表面的东西,那才是愚蠢。 学习设计精神,拒绝复制外壳。 我百分百地肯定,优秀的游戏化设计能解锁无尽的可能,并且能改善无数人的生活质量。 游戏化的原则是优化人们的动机,我希望有一天它能成为所有领域里的优秀设计标准。(你好玩吗?你有趣吗?)"
  • "产品游戏化 产品游戏化是通过游戏设计,让线上或线下的产品更有吸引力。大多数企业创造的产品都难以让客户喜爱,持续使用并热情地分享给朋友,很大一个原因是这些产品的功能性目的太强,忽略了用户的动机和核心驱动力。 在过去,消费者没有足够的信息,习惯了延退满足,且那时创建公司的壁垒很高,市场竞争并不激烈,公司且创建,就不用担心产品卖不出去。然而,互联网的即时满足、游戏的沉浸体验与实时反馈、社交网络的恒定连接已经把人们宠坏了,用户、客户和员工越来越难以忍受不考虑他们的动机、设计糟糕的产品,尤其是当他们有很多选择的时候。"
  • "……玩家之旅的四个阶段: 发现(用户想要尝试体验的原因)、 入门(用户开始学习游戏的玩法和工具)、 塑造(用户为了完成目标而重复进行的日常行为)、 终局(体验如何留住忠实用户)"
  • "大多数人都把他们的产品当做一种体验,这看起来符合逻辑,但对于动机而言却是错误的,因为用户的使用动机在第1天和第100天绝对不同。我们的一切行为都受到8大核心驱动力的影响,如果某个阶段没有核心驱动力的存在,那么用户也就没有理由前往下一阶段,于是用户离开。"
  • "情感、抱负,皆为人性;做与不做,皆有原因。 游戏并非生活的必需品。 游戏设计师都在研究如何让人们朝着“无目的”的目标奋斗,投入重复循环的活动当中。"
  • "游戏中基于PBL(积分、勋章和排行榜)的激励体系随处可见,对吸引用户有明显的作用,所以很多非游戏类型的设计中也在探索引入游戏化的元素,旨在提升用户使用意愿和黏性。但是设计师很快就会意识到靠PBL是远远不够的。真正成功的进行游戏化设计,需要深入的知识和洞察作为支撑。 信任设计 有效的游戏化是以投资回报率驱动的商业应用,并整合了游戏设计、游戏动态、行为经济学、动机心理学、UX/UI、神经生物学及技术平台。 以人为本的设计 human-focused design"
  • "将游戏玩法运用到工作中的案例最早可追溯至1984年,当时查尔斯·库然特出版了《不一样的工作力》一书,他想弄明白为什么人们更愿意在热爱的运动或娱乐项目上付出更多的精力和金钱,却不肯在有报酬的本职工作上投入更多。通过分析,他提炼出兴趣优于工作的5个因素: 明确的目标;完善的计分系统;及时的反馈;高度自由的个人发挥空间;(教练)持续的指导。"
作者简介
Yu-kai Chou is a Pioneer and International Keynote Speaker on Gamification, and the Original Creator of the gamification framework: Octalysis. He is the Founder of The Octalysis Group and the Behavioral Scientist at the Israel-based gamification platform Captain Up. He has been a regular speaker/lecturer on gamification worldwide, including at organizations like Stanford University, Accenture, Tedx, SxSW, Gamified India, Huawei, the Innovation Center in Denmark, Kingdom of Bahrain, and many more. Yu-kai was one of the earliest pioneers in Gamifcation, starting his work in the industry in 2003. In 2014, Yu-kai received the reward of "#1 Gamification Guru" by the World Gamification Congress based in Spain, as well as the UK-Based organization Rise.Global (not to say that he is actually the best at anything, but something nice to have on a Bio). He has helped a variety of companies, from seed stage startups to Fortune 500 companies such as eBay, Huawei, Fidelity, HP, Cisco, Wells Fargo, and more. Yu-kai is a Board Director for Morf Media, a gamified training and learning platform.. He is also a Board Advisor for many organizations and companies through out North America, Europe, and Asia, including BALANCE Edutainment (creators of Pacha’s Pajamas), Loki Studios (creators of Geomon and sold to a Yahoo), Powzy (mobile game monetization platform) and RedCarpet (Offline Loyalty Platform in India), Plug.DJ, Lucky Diem, and many more.
用户评论
好书。不得不说看了很多Gamification的材料,还是这本讲的透。
游戏化在交互设计范式中的必读之一
总结的挺好
There must be a game where the more I play, the stronger and better I get in real life.
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