书籍 Foundations of Game Engine Development, Volume 2: Rendering的封面

Foundations of Game Engine Development, Volume 2: Rendering

Eric Lengyel

出版社

出版时间

未知

ISBN

9780985811754

评分

★★★★★
书籍介绍

This book is currently being written and will be published as soon as possible. Below is the list of chapters and general topics covered.

Foundations of Game Engine Development is a new book series currently being written by Eric Lengyel. Its four volumes cover the essentials of game engine development in the broad areas of mathematics, rendering, animation, and physics

目录
Chapter 5: Graphics Processing
Color science
Rendering pipeline
Coordinate spaces (e.g., world, object, camera, light)
Vertex, pixel, geometry, tessellation shaders

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